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Video Game Review: Luigi’s Mansion: Dark Moon (3DS)

“Luigi’s Mansion: Dark Moon,” developed by Next Level Games (the studio behind โ€œPunch-Out!!โ€ for Wii, โ€œMario Strikers Chargedโ€) is the sequel to 2001โ€™s GameCube launch title, “Luigi’s Mansion.” Everybody’s favorite green-clad plumber reluctantly returns to the spotlight after an evil entity shatters the Dark Moon, which was keeping the peaceful ghosts of Evershade Valley in check. The crazy and kooky Professor E. Gadd calls again for Luigi’s aid, equipping him with the Poltergust 5000 (an upgrade from the previous titlesโ€™ Poltergust 3000), which allows him to stun, chase, and vacuum up the tricksy ghosts that are terrorizing the valley.

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Video Games: Nintendo shows off a bunch of new Wii U games

It looks like Nintendo has listened.

A much more apologetic Satoru Iwata led off today’s Nintendo Direct presentation, and in the first chunk of the presentation gave a lot of good news on small, but important fixes to the overall Wii U experience. The Wii U virtual console is coming (with GamePad, Miiverse support), as are two system updated that will fix the load times of the system. Game Boy Advance titles are coming to the service as well, but sadly there was no mention of GameCube games. Miiverse will also be branching out, coming to smartphones sometime in the Spring.

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Remembering the Wii: Six years of motion controls

A lot sure has changed in six years.

I remember some of it like it was yesterday, like the giant poster-tube-meets-piggy-bank I had decorated with Nintendo Wii images that I had printed out and taped to it. The Wii was going to be the first home console I got on launch day, the first one I scrounged and saved money for (I ultimately got my first writing job to cover those costs), and the first console that I camped out a gruesome-yet necessary 13 and a half hours

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